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Saturday, February 20, 2010

Liven Up Your Next Meeting

If you are part of the workforce chances are you find yourself in a meeting at least once a week.  How often have you noticed your fellow workmates daydreaming, squirming in their seats or nodding off?  That's the topic of our poll this month and we are curious to see what the results will be.  Studies have shown that after 20 minutes of listening most of our minds will begin to wander.  So really it's not our fault if we start thinking of what we're going to make for supper or how many calories were in those three doughnuts.  But the problem is when we're thinking of these other thoughts we aren't absorbing anything to do with the meeting.  That equates to a big waste of time for everyone.  Taking breaks at least every 20 minutes can do a World of good for improving overall retention levels.  Here are some suggestions:

In a large meeting room, surprise the group by tossing a Giant Lightweight Ball into the room and challenging them to keep the ball in the air circulating around the room. Great for getting everyone up and feeling energized!

In a Boardroom, have target practice.  Set up empty water bottles as the targets and use Flingshot Monkeys or Marshmallow Bow & Arrows and see who can knock the most bottles over.

Make teams and have a relay race around the boardroom or through a convention room using a Fun Fly Stick.  One team member takes the stick and must carry the floating shape to another team member waiting a distance away.  Have them go around chairs and tables to make it even more challenging.  You can also set-up a race course and have individuals race their way to a finish line.  The cheers from the spectators can be deafening.

These are simple and easy games to incorporate into your meeting environment and it will definitely energize your group and hopefully diminish the nodders!

Friday, February 19, 2010

Another reason to add some fun into your work day!

CANOE - Lifewise Work: Boring work may kill you early

Quote for the month

The truly great advantages of this generation will be made by those that can make outrageous connnections, and only a mind which knows how to play can do that. - Nagle Jackson